Gundam Rodi UGY-R41

Software: Maya / Substance Painter / Vray Baker / Xnormal / Marmoset ToolBag / SketchFab

../ Animation presented on SketchFab

../ High Poly, Rendered on Marmoset

Based on Bandai toys

High Poly Subdiv Wires / Workflow

../ Texturing & UV section

Due to I texture directly the High Poly Subdiv version, I needed to bake in someway the diffuses texture info into a Low Poly with different Uvs,
so it was done in Maya with Vray, more info here -> Bake it!

../ Low Poly section

../ About Switch Constrain to grab the weapon from shell

../ Low Poly on Marmoset Viewer with some propulsion test, 18 Mb to load (transparecy issue of engine jets due to viewer)